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WiFi : Server class
Gets a client that is connected to the server and has data available for reading. The connection persists when the returned client object goes out of scope; you can close it by calling client.stop().
available() inherits from the Stream utility class.
server.available()
None
a Client object; if no Client has data available for reading, this object will evaluate to false in an if-statement
#include <SPI.h>
#include <WiFi.h>
char ssid[
]
=
"Network"
; // your network SSID (name)
char pass[
]
=
"myPassword"
; // your network password
int status = WL_IDLE_STATUS;
WiFiServer server(
80
)
;
void
setup
(
)
{
// initialize serial:
Serial.begin
(
9600
)
;
Serial.println
(
"Attempting to connect to WPA network..."
)
;
Serial.print
(
"SSID: "
)
;
Serial.println
(ssid)
;
status = WiFi.begin
(ssid, pass)
;
if
( status != WL_CONNECTED)
{
Serial.println
(
"Couldn't get a wifi connection"
)
;
while
(
true
)
;
}
else
{
server.begin
(
)
;
Serial.print
(
"Connected to wifi. My address:"
)
;
IPAddress myAddress = WiFi.localIP
(
)
;
Serial.println
(myAddress)
;
}
}
void
loop
(
)
{
// listen for incoming clients
WiFiClient client = server.available
(
)
;
if
(client)
{
if
(client.connected
(
)
)
{
Serial.println
(
"Connected to client"
)
;
}
// close the connection:
client.stop
(
)
;
}
}
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The text of the Arduino reference is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the reference are released into the public domain.