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Sends a keystroke to a connected computer.
Keyboard.print() must be called after initiating Keyboard.begin().
WARNING: When you use the Keyboard.print() command, the Arduino takes over your keyboard! Make sure you have control before you use the command. A pushbutton to toggle the keyboard control state is effective.
Keyboard.print(character)
Keyboard.print(characters)
character : a char or int to be sent to the computer as a keystroke characters : a string to be sent to the computer as a keystroke
int : number of bytes sent
void
setup
(
)
{
// make pin 2 an input and turn on the
// pullup resistor so it goes high unless
// connected to ground:
pinMode
(
2
, INPUT_PULLUP)
;
Keyboard.begin
(
)
;
}
void
loop
(
)
{
//if the button is pressed
if
(
digitalRead
(
2
)
==
LOW
)
{
//Send the message
Keyboard.print
(
"Hello!"
)
;
}
}
Corrections, suggestions, and new documentation should be posted to the Forum.
The text of the Arduino reference is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the reference are released into the public domain.